They need to watch out or someone’s going to poach their developer… The competitive-minigame-’em-up ShapeVS was always getting a lot of attention throughout the show. Drop Bear Bytes was next to them at gamescom, and they ended up next to the fine people of Innchanted at PAX. It was great to see World War I survival horror CONSCRIPT on display again. This year there were so many amazing games, each with their own unique identity. It's always great to see what smaller studios have been up to, and the indie area shows off just the best of Australia. There were many excellent panels and talks which the team attended (see the list below) and many of these will be uploaded in the coming months (although you may need to pay for access.) - but the highlight of PAX Australia is always the indie area. L-R: Dean Baron, James Giles, Leanne Taylor-Giles and Eloise Campbell We’ll post the video of the PAX panel to our YouTube channel as soon as we’ve done some cleanup and minor editing.ĭrop Bear Bytes has been a fully distributed studio since its founding in early 2019, and much like gamescom in August, this was the first time some of the team had ever met in person. Most of the Australian Drop Bear Bytes team were in attendance, with Narrative Director Leanne Taylor-Giles hosting two panels with Marigold Bartlett, the Art Director at Ghost Pattern (who just released Wayward Strand), Wren Brier (Creative Director of Unpacking), and Simon Boxer (Creative Director at Twice Different, who made Ring of Pain and are working on The Dungeon Experience), one at GCAP and one during PAX. Well, this year's Melbourne International Games Week, GCAP and PAX are over. L-R: Marigold Bartlett, Leanne Taylor-Giles, Wren Brier and Simon Boxer
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |